Great game! I like how there's a bit of emergent strategy going on with how some of the locations to bind are easier due to being closer to the center of the screen, where the hair is higher priority to bind, but is harder due to being closer to the edge of the screen. And the detail that little things change at each sleep stage is also very cool, although the eyes opening probably isn't going to get noticed, if people blindfold right away.
Yeah, you can get screwed by RNG from time to time, especially when a sub you've been holding next to a bind point the whole time gets swept away the moment you release it. But, there's enough room for error that it doesn't matter that much.
And that ending graphic is just really well done. Both of them, really.
I'd love to see another version of this, with like a Kraken girl or something like that!
you may want to explain you can hold the submarines a bit more clearly. It only appears in the text scrawl. Still, 4/5 one of the best this submission.
So at first i didn't understand why the subs kept getting bounced around and then the color bar happening. After finally understanding i needed to select one target, then wait, then target another and managing to get a few hair and the wrists cuffed, honestly it just feels to difficult. It's super confusing even with the directions above.
I tried it a few times and the game is either to hard or Im doing something wrong. it feels like pure RNG. Sometimes I select a point and both submarines arrive nearly perfectly on their own, on others I had 1 sub stopped right in front of the point only for the second to get juggled for 15 seconds. Then again there are times when I have one stopped right next to the point and when I release it, it instantly gets swept away. While in some other cases one attaches and just chills there for a few seconds, until the other arrives without my help. IDK what I'm supposed to do, trying to stop the subs does not seem to do enough, trying to keep them in sync before they are at the end does not seem to matter because they get knocked about before they can reach the end and stalling at the very end is effectively just waiting until the other one gets to make its way there. And what comes of it is the mechanic of using multiple expeditions does not seem to do much since I'm unable to stall both so at best the second one is RNG to see if they just happen to align. The art and idea are neat, I just wish the game was clearer about what is expected of me/had some sort of difficulty curve to it.
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Great game! I like how there's a bit of emergent strategy going on with how some of the locations to bind are easier due to being closer to the center of the screen, where the hair is higher priority to bind, but is harder due to being closer to the edge of the screen. And the detail that little things change at each sleep stage is also very cool, although the eyes opening probably isn't going to get noticed, if people blindfold right away.
Yeah, you can get screwed by RNG from time to time, especially when a sub you've been holding next to a bind point the whole time gets swept away the moment you release it. But, there's enough room for error that it doesn't matter that much.
And that ending graphic is just really well done. Both of them, really.
I'd love to see another version of this, with like a Kraken girl or something like that!
this is hardcore rage enducing with this rng
good game,If only there were better graphic designers
4/5
you may want to explain you can hold the submarines a bit more clearly. It only appears in the text scrawl. Still, 4/5 one of the best this submission.
So at first i didn't understand why the subs kept getting bounced around and then the color bar happening. After finally understanding i needed to select one target, then wait, then target another and managing to get a few hair and the wrists cuffed, honestly it just feels to difficult. It's super confusing even with the directions above.
I tried it a few times and the game is either to hard or Im doing something wrong. it feels like pure RNG.
Sometimes I select a point and both submarines arrive nearly perfectly on their own, on others I had 1 sub stopped right in front of the point only for the second to get juggled for 15 seconds.
Then again there are times when I have one stopped right next to the point and when I release it, it instantly gets swept away. While in some other cases one attaches and just chills there for a few seconds, until the other arrives without my help. IDK what I'm supposed to do, trying to stop the subs does not seem to do enough, trying to keep them in sync before they are at the end does not seem to matter because they get knocked about before they can reach the end and stalling at the very end is effectively just waiting until the other one gets to make its way there. And what comes of it is the mechanic of using multiple expeditions does not seem to do much since I'm unable to stall both so at best the second one is RNG to see if they just happen to align.
The art and idea are neat, I just wish the game was clearer about what is expected of me/had some sort of difficulty curve to it.